Large-scale world rendering data
We build a toolkit to extract G-buffers from commercial games
Cyberpunk 2077
Metal-rich urban environments featuring diverse weather conditions (sunny, rainy, foggy, night, sunset), semi-automated driving trajectories, street walking, and indoor scenes.
Black Myth: Wukong
Natural outdoor scenes with rough, diffuse materials. Exploration sequences covering diverse environments, varied appearances, and rich scene content without combat.
Our collected G-Buffer from game engine for world rendering
AAA game editing
By extracting the G-buffer from a commercial game using our toolkit, our renderer can stylize or modify the game environment based on user prompts.
Better inverse rendering results
Our fine-tuned model produces cleaner albedo with better delighting, artifact-free geometry, and robust material predictions that effectively resist complex outdoor illumination and atmospheric disruptions.
Video relighting
Using the G-buffers estimated by our inverse renderer, we synthesize relit images using diverse environment maps with DiffusionRenderer's frozen forward renderer. Our improved G-buffers yield significantly better illumination consistency, especially in sky regions.