Large-scale world rendering data

We build a toolkit to extract G-buffers from commercial games

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Cyberpunk 2077

Metal-rich urban environments featuring diverse weather conditions (sunny, rainy, foggy, night, sunset), semi-automated driving trajectories, street walking, and indoor scenes.

Black Myth: Wukong

Natural outdoor scenes with rough, diffuse materials. Exploration sequences covering diverse environments, varied appearances, and rich scene content without combat.

Our collected G-Buffer from game engine for world rendering

AAA game editing

By extracting the G-buffer from a commercial game using our toolkit, our renderer can stylize or modify the game environment based on user prompts.

Better inverse rendering results

Our fine-tuned model produces cleaner albedo with better delighting, artifact-free geometry, and robust material predictions that effectively resist complex outdoor illumination and atmospheric disruptions.

Scene
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Input DiffusionRenderer Ours

Video relighting

Using the G-buffers estimated by our inverse renderer, we synthesize relit images using diverse environment maps with DiffusionRenderer's frozen forward renderer. Our improved G-buffers yield significantly better illumination consistency, especially in sky regions.